![]() if they do it's primarily dumbfire ones.Ĭhaff can help avoid scan while boosting to escape so that can be useful. ECM, i have never felt the need to buy them since NPC almost never use missiles. NPC interdictions are very easy to avoid. My last 30000ly trip was done with a size 3 AFMU and i didn't spend it allĪs for defensive measures, you can chose to enter the bubble in solo mode. unless you use neutron stars a lot, which will force you to repair the FSD, it's not mandatory.For casual exploration where you won't use neutron highway to save time, i'd either skip it or take a smaller one, but it's fine either way since they don't add weight. You can fly home with 1% hull if your modules are working.ĪFMU. Repair limpets are not needed unless you crash-land on planets on a regular basis. Learning about the neutron highway has been useful too. I’ll post a revised explorer build shortly. I also will put the SRV in there - I think it’s worth it for the change of scenery and ability to harvest mats after using the DSS.Īnd keep convincing myself not to go back to an AspX build (too many compromises not suited to my style). So that makes me wonder if he hull repair limpets would be worth considering - but I think I’ll take the chance and just pay attention to my wakes and planet falls. also for jump range fine tuning.īut now I’m also thinking I don’t need the second AFMU (first one can be forced to work with synthesis and if very low rebooting? And there’s nothing to do with the PP. I want to maintain some cargo - maybe only 8T for life pods or something unknown etc. They add cargo for something that doesn’t need cargo! I’ve been trying to understand the need for the collection limpets.īasically for collecting mats for my engineering - are they worth it? When I went back into the Galaxy Map I noticed my route had recalculated down to 30 jumps and i take it that this happens when accessing it automatically?Īny other tips for getting the most out of my FSD and route planning with this setup? Not having any hard points and being able to deactivate the auto repair units means that is reasonably balanced. Power management input also appreciated, although at the moment despite the boost there are no real issues I can see. I currently stocked 20T limpets and have 12T free. So, any thoughts on the build with the intent of going to the core while collecting exploration data, mats and experience? I want to focus on engineering the FSD and Dirty Drives first so I’ll be modding my stored 6As. I’m not sure of the benefits of additional fuel tank capacity - the weight obviously impacts laden range but that could be useful if I need to do consecutive jumps without scooping right? Otherwise it’s not really needed and standard 32T with scoopable stars filter on will see me to the core at any rate right? I elected to keep the necessary basics for collection of materials (cargo/SRV/Scanners) and capacity to collect cargo in the form of limpets as well as regular.Ī good scoop and solid auto repair capacity along with some shields and heat sinks. I have stored my Dirty Drives but kept my engineered FSD on there. I know my boost is crippled due to the distributor and this is a compromise I used to keep my min/max jump range as close to 30 as possible. Now, with a long trip and exploration in mind I go ahead and reconfigure like this: ![]() I already unlocked Felicity Farseer and I got level 1 FSD Range and Dirty Thrusters and I can see I will benefit from collecting stuff, including materials from surfaces. So, I started out by A-Grading a Python in a versatile configuration for the bubble. In the past I’ve not really been able to play enough to develop all the knowledge and skills to make the most of a specialist/dedicated build. ![]() I feel it is a better fit for my longer term play, budget and and by sticking to an all-rounder I can maximise the benefits of what I engineer and learn about flying it as my game play develops and changes goals. I’ve done this before with my Asp E but this time I wanted to outfit a versatile Python. Then I went about reconfigured for maximum jump range and exploring. I remember reading on the FD forums some time ago that the route planner is dynamic in that it will recalculate the route every time you go into it. It produced a 70 jump route, based on my Python’s 16ly range. This plotted a route of approx 1,000 LY toward the core, using scoopable stars route filter. When kicking this endeavour off I used the Galaxy Map to orient myself toward the core and select a reasonably far off destination. ![]() Since the Galaxy Map is quite a challenge in VR, a long trip will give me ample opportunity to master this inside the Rift. Ive decided to do a “big trip” in my Python to accumulate engineering prerequisites and nail down my HOTAS+VA in VR.
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